4.4. Aerodynamic Guidance¶
When including aerodynamics in the orbit propagation, it may often be desirable to modify the aerodynamic properties of the vehicle as a function of the current environment. This is the case for ascent and entry for instance. Also, control surface deflections may be needed to modify the vehicle’s behaviour. Both options are included in Tudat, and the interfaces are described below.
Note
In applications were no aerodynamic guidance is used, the angle of attack, sideslip angle and bank angle are all implicitly set to zero.
4.4.1. Vehicle orientation¶
Although rotational motion can be propagated in Tudat (see RotationalStatePropagatorSettings
), sometime the user simply wants to impose this rotational motion on the vehicle.
For aerodynamics, the vehicle orientation is typically described by the angle of attack, angle of sideslip and bank angle, which is also the approach we take in Tudat. There is a single interface in Tudat through which the functions describing these angles are fed to the trajectory propagation:

class
AerodynamicAngleCalculator
¶ This class is used for the describing the angle of attack, angle of sideslip and bank angle of the vehicle. The
setOrientationAngleFunctions
member function of this class is used. However, there is a number of manners in which to use this function, either directly or indirectly, the preferred selection of course depending on your application. The options are: Manual definitions of the three angles of a function of time (can also be used to set constant angles).
 Predefined guidance laws (only angleofattack trim presently implemented).
 A userdefined
AerodynamicGuidance
class, which computes the current angles using any number of input/environment variables. This option is typically the preferred option for a realistic entry propagation.
Below, we will indicate how to use these three options for the example of the Apollo entry example. Currently, the following code is used in the example, defining a constant angle of attack of 30 degree, and 0 sideslip and bank angle:
bodyMap.at( "Apollo" )>getFlightConditions( )>getAerodynamicAngleCalculator( )>setOrientationAngleFunctions( boost::lambda::constant( 30.0 * mathematical_constants::PI / 180.0 ) );
Warning
We stress that any definition of the aerodynamic guidance must be done after the acceleration models have been created (by
AccelerationSettings
)(but before the trajectory is propagated).
4.4.1.1. Manual angle functions¶
To manually set the body orientation as constant angles, the setOrientationAngleFunctions
function is called directly, as is done in the above example. Note that if you need a definition of aerodynamic angles that varies with time, a specific AerodynamicGuidance
derived class should be implemented or one of the predefined orientation functions should be used. In general, the manual definition of the angles is done as follows:
double constantAngleOfAttack = 30.0 * mathematical_constants::PI / 180.0;
double constantSideslipAngle = 2.0 * mathematical_constants::PI / 180.0;
double constantBankAngle = 70.0 * mathematical_constants::PI / 180.0;
bodyMap.at( "Apollo" )>getFlightConditions( )>getAerodynamicAngleCalculator( )>setOrientationAngleFunctions(
boost::lambda::constant( constantAngleOfAttack ), boost::lambda::constant( constantSideslipAngle ), boost::lambda::constant( constantBankAngle ) );
By using this code, the vehicle will fly at 30 degree angle of attack, 2 degree sideslip angle and 70 degree bank angle during the full propagation.
4.4.1.2. Predefined guidance law¶
Presently, only a single predefined guidance law is implemented in Tudat: imposing pitchtrim. When using this setting, the sideslip and bank angles are set to zero, while the angle of attack is chosen such that the pitch moment coefficient is exactly zero. It is set by using:
boost::shared_ptr< aerodynamics::TrimOrientationCalculator > trimCalculator = setTrimmedConditions( bodyMap.at( "Apollo" ) );
After calling this function, no additional action is needed from the user. In fact, using the following:
setTrimmedConditions( bodyMap.at( "Apollo" ) );
will work equally well. The TrimOrientationCalculator
is returned by the function to keep the object through which the computations are performed available to the user.
4.4.1.3. Userdefined aerodynamic orientation¶
For a general description of the vehicle orientation, a customdefined function is typically required, to fit the needs to the mission/simulation under consideration. To facilitate this process, we have defined a virtual base class called AerodynamicGuidance
.

class
AerodynamicGuidance
¶ Virtual base class used to facilitate userdefined derived guidance classes.
A userdefined derived class must be defined, through which the orientation is computed at each time step of the propagation. Below, there are several examples of how to implement such a guidance algorithm. In each case, the final binding to the propagation is done as follows:
boost::shared_ptr< aerodynamics::AerodynamicGuidance > aerodynamicGuidance = // Create userdefined guidance object here
setGuidanceAnglesFunctions( aerodynamicGuidance, bodyMap.at( "Apollo" ) );
An example of the computation of the three aerodynamic angles as a function of time alone can be done by using the following AerodynamicGuidance
derived class:
class LinearTimeAerodynamicGuidance: public AerodynamicGuidance
{
LinearTimeAerodynamicGuidance(
const double angleOfAttackRate, const double sideslipAngleRate, const double bankAngleRate,
const double referenceTime ):
angleOfAttackRate_( angleOfAttackRate ), sideslipAngleRate_( sideslipAngleRate ), bankAngleRate_( bankAngleRate ),
referenceTime_( referenceTime ){ }
void updateGuidance( const double currentTime )
{
currentAngleOfAttack_ = angleOfAttackRate_ * ( currentTime  referenceTime_ );
currentAngleOfSideslip_ = sideslipAngleRate_ * ( currentTime  referenceTime_ );
currentBankAngle_ = bankAngleRate_ * ( currentTime  referenceTime_ );
}
private:
double angleOfAttackRate_;
double sideslipAngleRate_;
double bankAngleRate_;
double referenceTime_;
};
Then, the guidance law can be created and set by:
boost::shared_ptr< aerodynamics::AerodynamicGuidance > aerodynamicGuidance = boost::make_shared< LinearTimeAerodynamicGuidance >(
1.0E4, 2.0E6, 1.0E3, 500.0 );
setGuidanceAnglesFunctions( aerodynamicGuidance, bodyMap.at( "Apollo" ) );
This creates and sets aerodynamic angles that are zero at t=500 s, where the angles of attack, sideslip and bank change by 10 4, 2*10 6 and 10 3 rad/s. Recall that al units in Tudat are SI unless otherwise indicated. The key behind this implementation in the AerodynamicGuidance
derived class is the following:
 A definition of a
void updateGuidance( const double currentTime )
function in the derived class, which is called every time step to compute the current angles as a function of time. The calculation of
currentAngleOfAttack_
,currentAngleOfSideslip_
andcurrentBankAngle_
in this function. Whichever values these variables are set to in theupdateGuidance
function are the values that will be used during the current time step.
The example of aerodynamic guidance given above is not very representative, of course. In general, you will want to define your body’s orientation as a function of its current state/environment, etc. To accomplish this, you can add the body map (or any its contents) as member variables to your AerodynamicGuidance
derived class. In many cases, the required information will be stored in the FlightConditions
object.

class
FlightConditions
¶ Class which stores data on altitude, density, airspeed, etc.
To compute orientation angles from these flight conditions:
class FlightConditionsBasedAerodynamicGuidance: public AerodynamicGuidance
{
FlightConditionsBasedAerodynamicGuidance(
const NamedBodyMap& bodyMap,
const std::string vehicleName )
{
vehicleFlightConditions_ = bodyMap.at( vehicleName )>getFlightConditions( );
}
void updateGuidance( const double currentTime );
private:
boost::shared_ptr< FlightConditions > vehicleFlightConditions_;
};
where the updateGuidance
function is not defined directly in the .h
file, but instead in the .cpp
file. As an example, let’s consider the simplified (and still not particularly realistic) aerodynamic guidance where:
 Angle of attack is 35 degrees is altitude is larger than 60 km, angle of attack is 5 degrees at 30 km, and changes linearly between these two values.
 Sideslip angle is always zero.
 Bank angle is 80 degrees if mach number is larger than 8.
The implementation of the updateGuidance
functions in the .cpp
file would then read:
void FlightConditionsBasedAerodynamicGuidance::updateGuidance( const double currentTime )
{
if( vehicleFlightConditions_>getCurrentAltitude( ) > 60.0E3 )
{
currentAngleOfAttack_ = 35.0 * mathematical_constants::PI / 180.0;
}
else if( vehicleFlightConditions_>getCurrentAltitude( ) < 25.0E3 )
{
currentAngleOfAttack_ = 5.0 * mathematical_constants::PI / 180.0;
}
else
{
currentAngleOfAttack_ = ( 5.0 + 30.0 * ( vehicleFlightConditions_>getCurrentAltitude( )  25.0E3 ) / 35.0E3 ) * mathematical_constants::PI / 180.0;
}
currentAngleOfSideslip_ = 0.0;
if( vehicleFlightConditions_>getCurrentMachNumber( ) < 8 )
{
currentBankAngle_ = 80.0 * mathematical_constants::PI / 180.0;
}
else
{
currentBankAngle_ = 0.0;
}
}
Although this guidance profile is still not very realistic for full numerical simulations, it does show the manner in which the interface is to be set up for a more realistic approach.
4.4.1.4. Using the environment models¶
In computing your aerodynamic guidance commands, you will likely need to use a number of physical quantities from your environment, as is the case with the example above, where the altitude is used. Below, a list is given with the way in which to retrieve some variables that are typical in aerodynamic guidance:
 Current conditions at a vehicle’s location w.r.t. a central central body: These are stored in an object of type
FlightConditions
(stored in aBody
object; retrieved by using thegetFlightConditions
function). In theFlightConditions
class, you will see a number of functions calledgetCurrent...
. When called from theAerodynamicGuidance
derived class, the current value of the associated quantity is returned (e.g.getCurrentAltitude
returns altitude,getCurrentAirspeed
returns airspeed, etc.). Aerodynamic coefficients: These often play a particularly important role in the aerodynamic guidance. Whereas the other dependent variables are computed before updating the angles of attack, sideslip and bank, the aerodynamic coefficients are computed as a function of these angles. Therefore, the ‘current aerodynamic coefficients’ cannot yet be retrieved from the environment when updating the guidance. However, if the angles on which the aerodynamic coefficients depend have already been locally computed (in
currentAngleOfAttack_
, etc.), they may be used for determination of subsequent angles. Below is an example of aerodynamic coefficients depending on angle of attack, angle of sideslip and Mach number and the bank angle determined as a function of aerodynamic coefficients. The following can then be used inside theupdateGuidance
function:// Define aerodynamic coefficient interface/flight conditions (typically retrieved from body map; may also be a member variable) boost::shared_ptr< aerodynamics::AerodynamicCoefficientInterface > coefficientInterface_ = ... boost::shared_ptr< aerodynamics::FlightConditions > flightConditions_ = ... // Compute angles of attack and sideslip currentAngleOfAttack_ = ... currentAngleOfSideslip_ = ... // Define input to aerodynamic coefficients: take care of order of input (this depends on how the coefficients are created)! std::vector< double > currentAerodynamicCoefficientsInput_; currentAerodynamicCoefficientsInput_.push_back( currentAngleOfAttack_ ); currentAerodynamicCoefficientsInput_.push_back( currentAngleOfSideslip_ ); currentAerodynamicCoefficientsInput_.push_back( flightConditions_>getCurrentMachNumber( ) ); // Update and retrieve current aerodynamic coefficients coefficientInterface_>updateCurrentCoefficients( currentAerodynamicCoefficientsInput_ ); Eigen::Vector3d currentAerodynamicCoefficients = coefficientInterface_>getCurrentForceCoefficients( ); // Compute bank angle currentBankAngle_ = some function of currentAerodynamicCoefficientsNote that the physical meaning of the coefficients may differ, depending on how they are defined in
AerodynamicCoefficientSettings
: if they are defined in the aerodynamic frame (C_D
,C_S
,C_L
) this is how they are returned.
 Current vehicle orientation angles: In particular, the angles used to define the spherical vehicle state: latitude, longitude, flight path angle and heading angle may be needed. These are retrieved from an object of type
AerodynamicAngleCalculator
, which is retrieved from theFlightConditions
class with thegetAerodynamicAngleCalculator
function. TheAerodynamicAngleCalculator
class in turn has a functiongetAerodynamicAngle
, which takes a single argument: the type of angle that is to be returned. You can use any of the first four identifiers in theAerodynamicsReferenceFrameAngles
. In the aerodynamic guidance, DO NOT use this function to retrieve the angle of attack, sideslip or bank. As an example, you can use:// Define aerodynamic coefficient interface/flight conditions (typically retrieved from body map; may also be a member variable) boost::shared_ptr< aerodynamics::FlightConditions > flightConditions_ = ... double currentFlightPathAngle = flightConditions_>getAerodynamicAngleCalculator( )>getAerodynamicAngle( reference_frames::flight_path_angle );
 Body mass: The mass of the body at the current time is retrieved directly from the
Body
object using thegetBodyMass( )
function.
4.4.2. Control surface deflections¶
For a realistic vehicle entry/ascent trajectory propagation, it will often be necessary to include control surface deflections in the numerical propagation. How to load/define the aerodynamic influence of control surfaces is discussed at the end of this page.
To use the control surface increments, the control surface deflections have to be set, either to a constant value before stating the propagation, or every time step by a userdefined guidance system. In each case, the control surface deflections are stored in a VehicleSystems
object, which is a member of a Body
object. The vehicle systems represent a collection of all physical (hardware) properties of a vehicle including the control surface deflections and properties. Presently, the only quantities that are stored for the control surfaces are the current deflection.
Tip
If your application requires more extensive functionality, please open an issue requesting this feature on Github).
In either case, a VehicleSystems
object must be created and stored in the associated Body
object:
boost::shared_ptr< system_models::VehicleSystems > systemsModels = boost::make_shared< system_models::VehicleSystems >( );
bodyMap[ "Vehicle" ]>setVehicleSystems( systemsModels );
The control surface deflections are then set by:
double elevonDeflection = 0.1;
std::string controlSurfaceId = "Elevon";
apolloSystems>setCurrentControlSurfaceDeflection( controlSurfaceId, elevonDeflection );
Note that the deflections of multiple control surfaces can be set in exactly the same manner as follows:
apolloSystems>setCurrentControlSurfaceDeflection( "Elevon", 0.1 );
apolloSystems>setCurrentControlSurfaceDeflection( "Aileron1", 0.15 );
apolloSystems>setCurrentControlSurfaceDeflection( "Aileron2", 0.15 );
When only using the above, the control surfaces are set to a costant deflection throughout the propagation. This may not be very realistic but can be useful for preliminary analysis.
In general, however, you will want to determine the control surface deflections as a function of your current state, time, etc. The best way to achieve this is by incorporating the control surface deflections into the aerodynamic guidance, in particular into your specific derived class of AerodynamicGuidance
(see above). As an example, consider the following:
class FlightConditionsBasedAerodynamicExtendedGuidance: public AerodynamicGuidance
{
FlightConditionsBasedAerodynamicExtendedGuidance(
const NamedBodyMap& bodyMap,
const std::string vehicleName )
{
vehicleFlightConditions_ = bodyMap.at( vehicleName )>getFlightConditions( );
vehicleSystems_ = bodyMap.at( vehicleName )>getVehicleSystems( );
}
void updateGuidance( const double currentTime );
private:
boost::shared_ptr< FlightConditions > vehicleFlightConditions_;
boost::shared_ptr< system_models::VehicleSystems > vehicleSystems_;
};
Compared to the FlightConditionsBasedAerodynamicGuidance
class defined above, you can see that it has been extended with the ability to access the VehicleSystems
member of the associated body. In the implementation of the updateGuidance
function, the control surface deflections may now be incorporated as follows:
void FlightConditionsBasedAerodynamicExtendedGuidance::updateGuidance( const double currentTime )
{
if( vehicleFlightConditions_>getCurrentAltitude( ) > 60.0E3 )
{
currentAngleOfAttack_ = 35.0 * mathematical_constants::PI / 180.0;
}
else if( vehicleFlightConditions_>getCurrentAltitude( ) < 25.0E3 )
{
currentAngleOfAttack_ = 5.0 * mathematical_constants::PI / 180.0;
}
else
{
currentAngleOfAttack_ = ( 5.0 + 30.0 * ( vehicleFlightConditions_>getCurrentAltitude( )  25.0E3 ) / 35.0E3 ) * mathematical_constants::PI / 180.0;
}
currentAngleOfSideslip_ = 0.0;
if( vehicleFlightConditions_>getCurrentMachNumber( ) < 8 )
{
currentBankAngle_ = 80.0 * mathematical_constants::PI / 180.0;
}
else
{
currentBankAngle_ = 0.0;
}
double elevonDeflection = ( 1.0 + 5.0 * ( vehicleFlightConditions_>getCurrentAltitude( )  25.0E3 ) / 35.0E3 ) * mathematical_constants::PI / 180.0;
double aileron1Deflection = ( 2.0 + 7.0 * ( vehicleFlightConditions_>getCurrentAltitude( )  25.0E3 ) / 35.0E3 ) * mathematical_constants::PI / 180.0;
double aileron2Deflection = ( 2.0 + 7.0 * ( vehicleFlightConditions_>getCurrentAltitude( )  25.0E3 ) / 35.0E3 ) * mathematical_constants::PI / 180.0;
vehicleSystems_>setCurrentControlSurfaceDeflection( "Elevon", elevonDeflection );
vehicleSystems_>setCurrentControlSurfaceDeflection( "Aileron1", aileron1Deflection );
vehicleSystems_>setCurrentControlSurfaceDeflection( "Aileron2", aileron2Deflection );
}
As with the previous examples, the values to which the control surface deflections are set are quite arbitrary and not based on any particularly realistic model. They are defined for illustration purposes only. A key difference between the manner in which the aerodynamic angles and the control surface deflections are handled by the guidance object is that the angles are computed but not set by the object (the angles are retrieved and set in the body model by the AerodynamicAngleCalculator
). The control surface deflections on the other hand are both computed and set by the guidance object.